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specimen 12 of 38 · the mediums grid — does the medium survive the painter?

watercolor medium

albedo · brass_reach

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watercolor medium · albedo · brass_reach
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow

source: v2 site art direction round 2, authored 2026-07-11 (Fable)

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed91007
render time13.29 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 04:28:12
master filewatercolor--albedo--brass_reach.jpg
workflowpainted-real-hq the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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