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specimen 9 of 167 · the full matrix — every world, every medium

avatar · The Aphelion Drift

clay · seed 91029

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avatar · The Aphelion Drift · clay
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a freckled woman with a long copper braid over her left shoulder, practical dark travel jacket, in a worn void-suit with the helmet off, copper braid loose, walking black sand toward derelict starship hulks. hard science fiction, deep black and ember-red palette, vast negative space

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointJuggernaut-XL_v9_RunDiffusionPhoto_v2
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed91029
render time84.73 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 05:43:36
master fileavatar--aphelion_drift--clay.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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