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specimen 22 of 167 · the full matrix — every world, every medium

avatar · The Bloodwrath

32bit · seed 91031

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avatar · The Bloodwrath · 32bit
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
a mid-1990s pre-rendered CGI scene, glossy plastic and metallic shading, smooth low-detail 3d models, soft studio lighting, of a freckled woman with a long copper braid over her left shoulder, practical dark travel jacket, standing watch on a torchlit rampart at night beside armored badger guards, rain on her shoulders. beast-epic drama, torchlight against storm darkness, rain

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointJuggernaut-XL_v9_RunDiffusionPhoto_v2
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed91031
render time83.36 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 06:00:01
master fileavatar--bloodwrath--32bit.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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