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specimen 28 of 167 · the full matrix — every world, every medium

avatar · The Bloodwrath

clay · seed 91031

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avatar · The Bloodwrath · clay
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing watch on (a torchlit stone rampart at night in rain:1.25) beside armored badger guards. beast-epic drama, torchlight against storm darkness, rain

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointJuggernaut-XL_v9_RunDiffusionPhoto_v2
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed91031
render time83.61 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 14:58:20
master fileavatar--bloodwrath--clay.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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