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specimen 91 of 167 · the full matrix — every world, every medium

avatar · The Bronze Heaven

comic · seed 92034

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avatar · The Bronze Heaven · comic
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, walking a wheat path toward (a vast buried bronze colossus head:1.3), offering smoke drifting past. gold and verdigris palette, monumental bronze-age scale, honeyed light

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed92034
render time83.45 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 14:19:56
master fileavatar--bronze_heaven--comic.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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