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specimen 54 of 167 · the full matrix — every world, every medium

foe · The Aphelion Drift

comic · seed 91019

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foe · The Aphelion Drift · comic
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of an evil humanoid wraith in a torn void-suit welded from starship wreckage, round helmet-lamp eyes burning red, a snarling intake-grille maw beneath them, a glass dust-canister set into its chest glowing like a breached reactor, a ribbed suction hose looping from its back like a severed umbilical, picking across the black-sand shore between the grounded hulks under the dim red sun. hard science fiction, deep black and ember-red palette, vast negative space

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed91019
render time83.08 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 09:19:46
master filefoe--aphelion_drift--comic.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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