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specimen 70 of 167 · the full matrix — every world, every medium

foe · The Bloodwrath

comic · seed 91021

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foe · The Bloodwrath · comic
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed91021
render time83.11 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 13:51:55
master filefoe--bloodwrath--comic.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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