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specimen 106 of 167 · the full matrix — every world, every medium

foe · The Emberfall

stained · seed 92014

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foe · The Emberfall · stained
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
(one flat leaded stained-glass window:1.3), bold black lead lines dividing panes of translucent colored glass, flat color, no realistic depth, depicting an evil wraith of ash and cooling embers, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a night-harbor rooftop amid falling sparks

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed92014
render time84.01 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 14:25:34
master filefoe--emberfall--stained.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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