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realkeep · specimen sheet
specimen 17 of 167 · the full matrix — every world, every medium

scene · The Bloodwrath

ink · seed 91008

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scene · The Bloodwrath · ink
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a torchlit stone rampart at night in driving rain, an armored badger lord gripping a war banner atop it, massed lantern points of an unseen horde filling the dark valley below, wind-torn heraldry streaming in the storm. beast-epic drama, torchlight against storm darkness, rain

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed91008
render time83.19 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 12:33:54
master filescene--bloodwrath--ink.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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