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specimen 121 of 167 · the full matrix — every world, every medium

scene · The Emberfall

clay · seed 92001

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scene · The Emberfall · clay
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a colossal woman of ember and cooling lava towering high above a night harbor city, her glowing head and shoulders rising far above the tallest masts and towers, rooftops reaching only her knees, tiny lantern boats scattering around her distant ankles, seen from a rooftop across the harbor, her gown of falling sparks setting roofs aglow. ember orange against indigo night, dark fairytale, cinematic

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointJuggernaut-XL_v9_RunDiffusionPhoto_v2
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed92001
render time84.73 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 11:08:18
master filescene--emberfall--clay.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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