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specimen 46 of 167 · the full matrix — every world, every medium

scene · The Bronze Heaven

comic · seed 92011

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scene · The Bronze Heaven · comic
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of the weathered bronze head of a buried colossus rising alone from an endless sea of golden wheat, vast as a cathedral and tilted as if listening, verdigris streaking its face, hollow eyes glowing faint ember from within, a thin procession of ant-small pilgrims on the dirt road far below its chin, their offering smoke curling toward its lips, low honeyed sun, hammered-metal sky. gold and verdigris palette, monumental bronze-age scale, honeyed light

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed92011
render time84.36 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 09:45:09
master filescene--bronze_heaven--comic.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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