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specimen 45 of 167 · the full matrix — every world, every medium

scene · The Bronze Heaven

watercolor · seed 92011

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scene · The Bronze Heaven · watercolor
shown at its own 1200×821 pixels · rendered at 1216×832 — never enlarged click to open the image alone
the prompt, verbatim
a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of the weathered bronze head of a buried colossus rising alone from an endless sea of golden wheat, vast as a cathedral and tilted as if listening, verdigris streaking its face, hollow eyes glowing faint ember from within, a thin procession of ant-small pilgrims on the dirt road far below its chin, their offering smoke curling toward its lips, low honeyed sun, hammered-metal sky. gold and verdigris palette, monumental bronze-age scale, honeyed light

source: v2 mass render 2026-07-11 — locked painter map + medium routing + game-pipeline vision describes

the negative
deformed, extra limbs, bad hands, mutated hands, bad anatomy, watermark, text, signature

fixed by the painted-real-hq-2048 workflow graph for every render it made — the archive records no per-render negative.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution1216×832
seed92011
render time82.63 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-11 09:43:43
master filescene--bronze_heaven--watercolor.jpg
workflowpainted-real-hq-2048 — ↓ the graph as JSON

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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